Getting started
Follow these pages in order if you are new to Story authoring:
That path gets you from a clean machine to a working Hello World without sending you into the generated reference or the implementation-facing Specs too early.
Current support
- Runtime: Windows x64 or Windows ARM64
- SDK/tooling: .NET 10
- Story schema:
v1beta1 - Optional Canvas host: GitHub Copilot App with the separate
rune-storyextension
What you will learn
The getting-started sequence teaches:
- how to install or restore the
storyCLI, - what a Story, canvas, script, Action, Sprite, token, and
waitmean, - how to build the canonical
hello-rune.story.yamla few lines at a time, and - which guide to read next for animation, layout, media, theming, or export tasks.
After the first successful run
Use the task guides when you are ready to go beyond Hello World:
- Story authoring workflow
- Animation and timing
- Layout and cameras
- Composition and reuse
- Media and TTS
- Design system
- Preview, live, and export
Then browse the Examples gallery to move from Hello World into motion, composition, visual systems, presentation, and media using checked-in Stories.
Keep Reference nearby when you need exact command, field, Spec, or release coverage.